A nonexhaustive list of games and other interactive toys I've made. For a fuller list, along with scraps and sketches, visit my itch.io page. For research-based software like procedural generation tool Danesh, please see my Research page.
A Long Walk (2019)
A procedurally generated memorial. Originally distributed as part of the 2018 PROCJAM Kickstarter reward pack.
Condition Unknown (2019)
A generative forensics game about exploring a procedural sci-fi catastophe, created for PROCJAM 2019.
Nothing Beside Remains (2018)
A vignette procedural generation experiment about history and ruin, created for PROCJAM 2018.
These are some selected games developed by ANGELINA over the course of its history. For more things, please see ANGELINA's itch.io page, and for more details on the project in general, you can either read my Research page, or visit the Games By ANGELINA blog.